- POOL OF RADIANCE CODE WHEEL INSTRUCTIONS HOW TO
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And yet I spent hours and hours playing this game, heh. The rest, if there is anything significant, could be encrypted I guess, but I can tell you there's very little data of any sort by modern standards - the whole thing takes up 1.5MB of space. I hacked around a bit with the files - all I found was some endgame text (what the baddie says, to the effect of "You cannot destroy me!" etc.) and some shopkeep text (pretty simple there - "Would you like to buy or sell?" etc.). I would only need to edit the original text then.Was there any real dialogue in that game? It's been so long, I can't even remember. Having everything already written would greatly help. (The NPC dialogs and any other text) If I start making Pool, I would need a way to speed things up.
POOL OF RADIANCE CODE WHEEL INSTRUCTIONS HOW TO
Miloch would you know how to extract all of the text from the game. Fleeing to the thieves' guild beneath the sewers, the members of the party would then begin their arduous quest to hunt down the creators of each of the five magical bonds and ultimately free themselves of the curse. Before they could even begin to ascertain who or what had attacked them, they found themselves compelled beyond their will to attack the entourage of a false prince and were beset by the city guard.
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Your characters recovered consciousness in the town of Tilverton on the Dalelands.
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Shortly after the defeat of Tyranthraxus the Flamed One and the destruction of the Pool of Radiance, the heroic party was waylaid, knocked out, and marked with the five mysterious azure bond images stamped just beneath the skin of each adventurer's arm. GameSpot's nice History of AD&D gives a good overview of Curse of Azure Bonds as follows: "Published in 1989, Curse of the Azure Bonds followed the story of Pool of Radiance with more monsters, treasure, character classes and level caps. All four games are must-haves for RPG fans everywhere, although Secret of the Silver Blades is a disappointment compared to the rest. Pool of Radiance because it was a great beginning to a solid RPG system, and Pools of Darkness because it gives you a chance to meet famous NPCs from AD&D world, marvel at the non-linear storyline, and develop your heroes to very high levels. Pools of Radiance and Pools of Darkness are my most favorite of the series.
![pool of radiance code wheel instructions pool of radiance code wheel instructions](https://images.gog-statics.com/fb4834d3387ac99f879b4e621f8dda287beec2c30592b5047ce04624ce050328_product_card_v2_mobile_slider_639.jpg)
Comprising four games released over four years, Pool of Radiance, Curse of the Azure Bonds, Secret of the Silver Blades, and Pools of Darkness remain a lot of fun even today as some of the most addictive - albeit maddeningly combat-ridden - RPGs ever created. Of these, four games set in the "Forgotten Realms" world stand out as the best of the bunch.
![pool of radiance code wheel instructions pool of radiance code wheel instructions](https://pics.awwmemes.com/t-l-x-k-6-5-e-4-3-s-64133230.png)
POOL OF RADIANCE CODE WHEEL INSTRUCTIONS SERIES
In the annals of RPG gaming, few series can boast of being "pioneers" of the genre more than SSI with its "Gold Box" series, all based on AD&D mechanics and worlds licensed from TSR. Along with Dragonbait(if anyone knows who they are.) I guess Ren for Pool and Alias (Bonds)would be two key NPC's. Here is what I found written about the two games. The pen and paper module has a nice story for Pool.